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Thread: Star Trek Online Nude Mods

  1. #1
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    Star Trek Online Nude Mods - v2.12.0

    Star Trek Online Nude Mods




    This is the GVZ development and release thread for my Star Trek Online Extended Nude Patch, based off the original nude patch made by meehee, A.K.A thefunkyone, whose mod is included in mine.
    (See also the thread on Loverslab).



    The current version is 2.12.0, released October 20, 2014.

    Spoiler 2.12.0 Changelog 

    Please note that these mods are maintained compatible with the Live version of the game on Holodeck, and generally will not work with the test version on Tribble.


    To use the Easy-installer (recommended): download the attached .zip archive, then extract & run the installer within. The installer will attempt to autodetect STO's installation directory, but even so, you MUST confirm the directory where you have Star Trek Online installed. This will look like:

    Code:
    ..\Cryptic Studios\Star Trek Online\Live
    that is, the directory where "GameClient.exe" can be found.

    Note that some options within the installer require an up-to-date version of the .NET framework. Even though you may already have a sufficient version installed, you may want to run Microsoft's updater to be extra certain: Download: Microsoft .NET Framework 4 (Web Installer) - Microsoft Download Center - Download Details

    The installer has brief descriptions of each mod option, and further details/descriptions of the included mods can also be found in the readme viewable at the end of the installation process.

    You may want to uninstall previous versions before installing higher versions, just to be safe.

    To manually install: download the manual installation archive, extract to a temporary folder and follow the instructions inside.
    Note that while the manual install option supports most mod options, it does not support a select few. For maximum functionality, please use the easy installer.


    Please report anything that doesn't work, bugs, etc. here in this thread -- although before submitting a bug report, please check to make sure you're using the most recent version of the mods.



    Screenshots are also attached.




    I'm so glad GVZ is back! The old GVZ was where I first heard of the STO nudepatch, and I am extremely grateful to the author of the original patch, meehee (aka thefunkyone), who gave permission in his readme to use his work in future patches, with proper creditation - clearly an act of foresight!
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    Last edited by Password42; Today at 09:15 PM. Reason: v2.12.0 released

  2. #2
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    Extracting STO's Game Client Data

    Extracting STO's Game Data


    So, you want to see the inner bits of STO's client game data, eh?


    Well, first off, you will need the Cryptic mod tools: Index of /builds/cryptic

    These mod tools are primarily run via the command prompt -- i.e. opening a command window and typing in commands -- but you can also drag & drop files into them.

    Please note that I did not create these mod tools. The extremely talented Rick a.k.a. Gibbed made them, so he and others could make cool mods; his website is: Rick’s Game Stuff

    You can use the Unpacker to extract the Star Trek Online game data from *.hogg files, which can be found in:

    Code:
    ..\Cryptic Studios\Star Trek Online\Live\piggs

    (The ".." is the path to your installation directory, of course.)

    Most of the time you can just drag & drop a .hogg file onto the unpacker and it will unpack, but if that doesn't work for some reason, then presuming the .hogg file you want to unpack is in the same folder as the Unpacker .exe, open a command prompt (Windows Vista/7: shift + right click within a folder then open command prompt) and execute the command:

    Code:
    Gibbed.Cryptic.Unpack data.hogg
    Or whatever other .hogg file you want to unpack. (You can also add a specific folder to unpack too after the .hogg name if you like.)

    The "texture*.hogg" files contain texture data, "sounds.hogg" contains sound data, the "data.hogg" file contains animations and some other stuff, and the massive "bins.hogg" file contains 3D models, binary control files, and lots of other stuff too -- it's become Cryptic's catch-all client data repository. Unpacking bins.hogg will take up quite a bit of hard drive space, so be prepared.


    After you've extracted some data, chances are you'll need to convert the extracted stuff into something more usable. Unfortunately, I haven't yet figured out how to convert the 3D models or animations into a usable format, but you can convert textures, sounds, and even the *.bin control files into editable files.



    Textures (.wtex files)


    Texture files are extracted to:

    Code:
    ..\Texture_Library\[various subfolders]
    You can convert STO's textures into editable .dds files (and back to .wtex again) using the Wtex2DDS.exe posted in another thread -- instructions on how to use it are also posted there: http://gamevixenzone.ryonani.com/sau...eeded-sto-484/

    Note that some textures may have heavy transparency, so in order to better see them you may need to follow the steps posted here: http://gamevixenzone.ryonani.com/sau...-484/#post6291



    Sound Data (.fsb files)


    Sound files are extracted to:

    Code:
    ..\sound\win32
    You'll need some software to play/extract the .fsb files. I personally use the Aezay FSB extractor: FSB Extractor 12.07.03

    Although I've not tried, you should be able to repack .fsb files with this: Luigi Auriemma


    3D Models (.mset files)

    3D models are extracted to:

    Code:
    ..\Bin\Geobin
    I've not found any way to view or edit these files. All I've been able to do is remove models (i.e. "zero" them out) or swap one model for another. Model-swapping involves messy hex editing, and is beyond the scope of this tutorial.



    Binary Control Files (.bin files)


    .bin files are extracted to:

    Code:
    ..\Bin
    In order to view/edit .bins, you have to go to the mod tools directory and edit the "resources.json" file under [bin\parsers] to support editing *.bin files. I've already done this for you, so if you like, you can replace the default one with my pre-edited version, it should work for all the *.bins I've been able to edit (I haven't figured out some yet): http://sto-extended-mods.googlecode....resources.json

    Once that's ready, you can decompile *.bin files (presuming they're in the same folder as the tools' bin folder) by either dragging & dropping them onto the ConvertResource tool, or executing:
    Code:
    Gibbed.Cryptic.ConvertResource -x skelinfos.bin
    Or whatever other bin file other than skelinfos you want to mod, although as I mentioned not all will work. That'll convert stuff to XML for easy editing -- recompile when done by dragging the folder onto the ConvertResource tool or with:

    Code:
    Gibbed.Cryptic.ConvertResource -b skelinfos

    As a cursory example of what these .bin files do, to add breast jiggle, I had to first edit Dynbouncer.bin to define a bounce object and then edit the "StarTrekFemale.xml" of Skelinfos to point to that bounce object using the <BouncerInfo> tag.

    Detailed instructions for modding .bin files are beyond the scope of this tutorial, but may be added later.



    Getting the client to load modified files



    Once you've modded a file (and put it back into its native format) and want to STO to load it, most of the time all you need to do is put it into the appropriate folder under your localdata folder:

    Code:
    ..\Cryptic Studios\Star Trek Online\Live\Localdata\[bin/sound/texture_library/etc.]
    (If you've used my installer, this folder should already have some relevant files and folders in it.)


    For some .bin files, you may need to rename them in order to get them to load. For example, costumegeometry.bin must be renamed to costumegeometryclient.bin for it to load, and playercostume.bin must be renamed playercostumeclient.bin. Figuring out if a file needs this is a trial-and-error process. (Check out my mods if you like, I've done a lot of experimenting with .bin files.)

    Once you've got things in the right folders, load up the game client and see if the changes are loaded. If not, try again and post a question if necessary.


    Anyway, I hope that makes sense to y'all. If you need more help, feel free to post your question in the thread so others can benefit from the answer. You can also PM me if you'd rather have a private conversation.


    Again, please note that I did not create these mod tools. The extremely talented Rick a.k.a. Gibbed did, his website is: Rick’s Game Stuff

    Happy modding!
    Last edited by Password42; 02-22-2013 at 02:00 PM. Reason: Add game data extraction tutorial
    charmeddragon and Noti like this.

  3. #3
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    Having a bit of an issue....no matter what I do, the game still displays all females with black panties on, despite the tops, Orion sandals, etc, being gone. Is there something I'm not seeing in the readme?

  4. #4
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    Quote Originally Posted by KamenRiderGumo View Post
    Having a bit of an issue....no matter what I do, the game still displays all females with black panties on, despite the tops, Orion sandals, etc, being gone. Is there something I'm not seeing in the readme?
    Did you install the Original Nude Patch (by meehee) first? It is included and required for the extended mods to work.

  5. #5
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    As was posted in the LoversLab development thread (

    Excellent news folks: I was exploring the capabilities of the Cryptic engine and discovered that it supports skeleton "dynamic bouncing" -- otherwise known as dynamic breast jiggle -- by default. Amazing, isn't it? <3 Cryptic!

    It was a very, very simple mod to enable dynamic jiggling (although a somewhat lengthier phase to tweak it so it looks good!), so testers, please download the "bin.zip" attached and extract the two files (dynbouncer.bin and skelinfos.bin) it to your bin folder (..\Cryptic Studios\Star Trek Online\Live\Localdata\bin) This version has moderate jiggle, but I can configure the values to make one with more or less pronounced jiggling, if y'all would rather have that. Anyhow, please, report if it works and how you like it if it does! (Note that breast jiggle is always active, even if wearing clothes/armor.)

    Also attached is a version with more pronounced jiggling (dynbouncer.zip). Overwrite the "dynbouncer.bin" file from the first download with this newer one for more jiggle.

    Also as a heads up, for version 2.0, I plan on releasing a set of "advanced" modding files & instructions so folks who feel confident in their modding skills can further customize their version of STO as they see fit -- it's mostly XML & command-line work and thus fairly easy.
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    Last edited by Gandalf; 06-02-2012 at 06:05 AM. Reason: removed LL link waiting for ok.
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  6. #6
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    Quote Originally Posted by Password42 View Post
    Did you install the Original Nude Patch (by meehee) first? It is included and required for the extended mods to work.
    I did, actually; made sure it worked before trying your extension. And, silly me, in everything I was doing, I fogtot to extract one or the other from the "Hairy" or "Shaved" folder, so it didn't know what to do. I fixed it, though, and hope this post will keep others from making the same mistake.

  7. #7
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    Quote Originally Posted by KamenRiderGumo View Post
    I did, actually; made sure it worked before trying your extension. And, silly me, in everything I was doing, I fogtot to extract one or the other from the "Hairy" or "Shaved" folder, so it didn't know what to do. I fixed it, though, and hope this post will keep others from making the same mistake.
    Good to know, thanks for posting your solution -- it's waaaay better than when some silly people just post, "Oh, nevermind, I got it working now."

  8. #8
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    Hi! Quick thought for the shoes removal project on the Fed side. Champions Online may be too 'cartoony' to take the barefoot model from that game and transpant it in STO. Would be cool if the Toenail polish option as well as the 'dirty bare foot' option from Champions could be applied to the Orion bare foot model, but where the skin color would be natural , not Orion green, but the Feds skin color, what ever the shade is. I hope to see a 'soft boots remover' - I know how hard this project is proving to be, and I hope you guys find away around it soon!

  9. #9
    Gandalf
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    Please don't link to LL until i get ok from Katzmotel.

  10. #10
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    Quote Originally Posted by Gandalf View Post
    Please don't link to LL until i get ok from Katzmotel.
    What? Why? My main development thread is there, and the site is legit, it has an even bigger community than GameVixenZone...

 

 
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