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  1. #1
    Junior Member ghostlion88's Avatar
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    BloodRayne 2 Model Replacement

    BR2 modding was the original reason I found and registered to the first GVZ forums. For several YEARS now I have been looking for/ trying to make a mod for BR2 that would replace the enemies throughout the game.

    I have fiddled around with Turfster's BR2 Pod3 Extractor, (along with Blender, Milkshape & other useful programs) and spent about a full week just understanding the game content as best I could.

    As an experiment I tried simply replacing a few BR2 enemies in different levels. For instance, I tried putting some of the goth-party-vampires from the mansion level into the Bloodworks levels, or vice versa. Every time I did so the game simply froze at a load screen. So I tried simply moving enemies around from the SAME level. In the mansion I replaced all the male enemies with females, and again, the game froze at a load screen.

    What I REALLY want to do is make NEW custom enemies for Rayne to fight in-game. I honestly do not care about playing as nude Rayne. It's kind of cool but I look at porn for that. There are sooo many nude mods out there and I respect and admire the people who put forth the effort to make those mods possible, but all I want is to make new enemies & replace the originals.

    To get a better idea, here is an example in L4D games: Left 4 Dead 2 PC - ALIENS xenomorph INVACION - YouTube

    All the enemies are replaced with the monster-alien xenomorphs from Ridley Scott's Alien film. There are other mods that replace the zombies with Terminators, the Martians from Mars Attacks, Teletubbies, etc.

    But I don't want aliens or terminators, I want more female enemies in the Bloodrayne levels, preferably ghoulish or monstrous/demonic looking, they don't have to be hot and nude. (although it wouldn't hurt lol :P )

    This is something I have desperately wanted for a long long time: a graphically violent bloody video game where most of the action is females killing females. No such game exists!! :O I have however modded the original Doom so that there is a female marine killing female zombies & demons, and that Doom is now my new favorite game ever!

    Here, see some design concepts for the types of enemies I would like to see a heroine like Rayne fighting:

    Baroness of Hell:
    Baroness of Hell by ~spacelion88 on deviantART
    doom hell hath no fury screenshot by ~spacelion88 on deviantART

    Pig Mother: doom mod scrnshot 12-30-2011 by ~spacelion88 on deviantART

    Female Berzerker Demon: Berzerker Heragroll by ~spacelion88 on deviantART

    Enemies (Higher Quality): Doom Sprites Female Monsters by ~spacelion88 on deviantART

    Concept Image: (based on PSX Doom cover art) Doom-Hell Hath No Fury by ~spacelion88 on deviantART

    And here is a video of the Doom mod I made:
    Doom female demons - Revenant, Baroness of Hell, Pigmother, - YouTube

    Doom Cemetery With Tombstones & new monsters - YouTube

    I have modded Doom out of desperation. I'm elated to have been able to do so, but what I REALLY NEED is a 3rd person action game with a beautiful female heroine fighting horrific female monsters and demons. I don't care if they're nude or not...I made some of the demons nude to show their wild primal beast-like nature, and to show that they have sharp spikes for nipples or mouths with sharp teeth for vaginas. They are MONSTERS! I have been hard at work trying to make this dream come true, searching for games that can be modded and for free engines like Unity3D. I have also been looking into game-design schools, but I am already in huge debt from college and I haven't been able to graduate from any college I've been to, I can't handle the pressure. Keep dropping out. It's because I am an obsessively hard working independent artist! Not because I am lazy!!!

    I'm not sure I'd want to get into the games industry anyway with all the horror stories I've heard about CRUNCH TIME and the fact that I can't even handle school deadlines apparently. All I want, is to PLAY a game with a female heroine killing female enemies. Something brutal, dark, intense! BR2 would be perfect if I could simply put some demon models into the levels to replace the original generic male vampire punks and hoodlums. I have been learning about Blender and Milkshape and I own Photoshop, and I have been sculpting 3D models when I get the chance (I lead a very busy life), trying to keep them rather optimized and low-poly.

    There seems to be NO information out there on the internet for how to replace enemies in the BR2 games. No information on how to mod the game in general for that matter ;-;

    If it is possible to do any of this stuff, I would also love to be able to create new levels for BR2, like people do with Doom games or Valve games like L4D, Half Life and Team Fortress 2. But I can live without that...I just want the female enemies for Rayne to kill!!

    MANY THANKS TO ANYONE WHO CAN HELP AT ALL OR EVEN REPLY!!! I've been at this for YEARS!!! GAAAHHHH!!!

  2. #2
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    cool dude, not sure how to help you fincially, but one school you may want to look at is the Art Institute of Pittsburgh online, i';m go0ng there part time majoring in game art design. however if a full major is out of your money capabilities you can also get certificates for various programs like maya or 3ds max. However if you want a more robust game design educations i recommend the game art design bachelors that i'm on. in this program i've learned tohoroughly to use 3Ds max, Unreal Development kit, adope preiemere, adobe flash professional, you also learn a lot of the managament side of the game industry as well as game production planning and such , also their are classes in coding as well so you learn the basics behind that. Also the team classes are great because you get to work in a real team like enviroment that you'd find in the game industry , in these classes we worked in several other toolsets so i was also able to learn unity 3D as well. as for making BR 2 levels , that's not possible really , the developer's never released a toolkit for teh game , likely they used propriety tools that will never see the light of day out side of their offices. In thoery some one could create their own tool set , but that is only if they have access to the games core coding , something else that will never bee seen outside the developer's offices. My bigest suggestion to you is learn the udk, if you are looking for new game tools to step into , Unreal is the most licensed game engine in the industry. most any thign you ca nbring into unreal can be converted to work in any game based on the unreal engine (though sometimes devs modify the editor , and some don't always re-released their modified version of the editor). the UDK is free to make non profit stuff for it, and it's cheap to license as well if you do want to do that. when you license you also get full acess to the engine core coding , which will allow you to modify the toolset and engine to meet your needs.

    to get the latest version of udk go to UDK - Unreal Development Kit - Epic Games ( they update the udk every month)

    another good game to mod for is Neverwinter nights ( but it's old as hell now ) , or Neverwinter Nights 2 (not quite so old) though their toolset seems like easy cake walk after messing with valve's hammer editor and the udk. any way hope all this info helps bro !


    on another note , i am considering starting my own game company (will have to work for free on our first game obviously) if i can't get a job in the industry. and i'll likely keep relaxed deadlines going with a independant non published company basically planing to cut out publishers and just deal games strait through steam as an indie developer, if you are interested and i got this route , i may consider you for a job just let me know so i can keep in contact with you.

  3. #3
    Junior Member ghostlion88's Avatar
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    Quote Originally Posted by demonhorde665 View Post

    to get the latest version of udk go to UDK - Unreal Development Kit - Epic Games ( they update the udk every month)

    ...if you are interested and i got this route , i may consider you for a job just let me know so i can keep in contact with you.
    Thanks for the reply. And many thanks for the UDK link. I've been looking into indie-methods of game design like Unity3D and Reality Factory but I didn't really think of that one.

    In all honesty this forum post was mainly an attempt to continue searching for information on BR2 modding. I currently don't know much about programming/coding, but it seems like people occasionally find ways of hacking into console/pc games to extract stuff, or get into the source codes and engine designs.

    Lately I've been really into Resident Evil 4 modding. I don't know how the developers feel about modding, or if they possibly had a hand in making it possible, but there are many helpful programs for the RE series, model viewers & converters, extractors, compressors, bone-rigging exe's, etc, which have made it possible to do fun new things with the game.

    And I know companies like Id Software, Valve, and Cro Team are pretty opened with their games, Id having released the source code to classic Doom long ago, shipping Doom 3 with a level editor, Valve releasing their games with SDK and all that.

    I was just wondering if such freedom might ever be possible in BR2, if, say 10-40 (or sooner) years from now someone might have been able to get into the engine or something. I have emailed the developers, as well as Turfster, and a few other people about it. Seems it would increase the value of the game a lot. I know I would never have bought RE4 for the PC if I didn't see all those amazing character and weapon replacements on youtube.

    But I just have a thing for endless replay and customizability in games. This might seem sort of counter-productive in general but I feel quite often that most games lose their true potential because the industry moves on too quickly, constantly churning out new engines and titles, when so much could be done with existing formats and IP's. I know that's great for the development and improvement of virtual worlds, but I just wish that all games were as open to editing and adding-on as Valve's or Id's titles. Perhaps after a certain amount of decades or years the games could become public domain or something. For example, Bram Stoker's Dracula novel is public domain-meaning anyone can access and read it on the internet for free, as well as a lot of other old literature. Old GBA games are also downloadable in ROMs for emulators (though that isn't exactly legal, it exists and I really doubt Nintendo is losing any profit from it at this point in history).

    As for actually getting into game design itself, I have been looking into other schools for it, and I appreciate the reccomendation for the Art Institute you mentioned. I'll just be honest and admit that I'm a little impatient I guess. To go to a game design school and graduate and be able to design my own game could take like ten years or more, and given how I've done in school so far, (not to mention for too long and beyond sick fo it!) it seems likely I might not make it through anyway. Modding existing games in the mean time makes me feel much more excited about life if you know what I mean.

    We'll see how useful I might be in the future, if I know enough about IT/coding/3D art & design, and I'll keep that offer in mind for employement. B) Thanks friend!
    "Only the savage regard the endurance of pain as the measure of worth" -Chesire Cat, from ​Alice: Madness Returns

  4. #4
    Modder xellos49698's Avatar
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    "This is something I have desperately wanted for a long long time: a graphically violent bloody video game where most of the action is females killing females. No such game exists!!"

    http://gamevixenzone.ryonani.com/hot...cility-mod-59/

    Ehm, you must have somehow missed this. This RE5 enemies mod I helped make has been around for over a year now.

    As for BloodRayne 2 Model Replacement, it sounds to me like the game itself won't let you make the changes you are trying to accomplish, which unfortunately some games are like that. You could try taking courses on computer video game programing to see if that gave you more incite, but more likely than not you would have to create your own software to mod the game.

    I know that's not exactly helpful, but cheer up, there are lots of great games out there.


    Bad Guy Affirmation: “I am bad; And that’s good. I will never be good; And that’s not bad. There’s no one I’d rather be; Than me.”

  5. #5
    Junior Member ghostlion88's Avatar
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    Quote Originally Posted by xellos49698 View Post
    http://gamevixenzone.ryonani.com/hot...cility-mod-59/

    Ehm, you must have somehow missed this. This RE5 enemies mod I helped make has been around for over a year now.
    Hmm yes I did miss that. I don't own RE5 though. T-T Been looking into it. Is there a youtube video for your mod? I did manage to finally mod RE4 after years of working with it, as you can see here. Resident Evil 4 Angry Zombie Women Mod - YouTube It's got Heather fighting angry zombie women.

    And yes I know there are plenty of good games out there. Duh! I don't want to go over the whole college courses thing again. I'm sure we can all relate to being frustrated with needing to see something that doesn't exist in the media, while trying to understand what the hell we need to do to get into the media world. I met someone recently who was very upset that nobody makes movies about killer clowns. At least some killer clown media exists, only 2 or 3 movies really...but I totally felt his pain...even though I'm not so passionate about killer clowns lol.

    Thanks for the link I will check that out if I ever get RE5. Been looking into Blades of Time and Lollipop Chainsaw recently. L-Chainsaw would be especially awesome if there was a way to customize it with all female zombies.

    And yeah some games are pretty tightly bound up so they'll never be moddable. I just figured it's worth a try to reach out for help with BR2 if there was ever any possibility. Twenty years from now perhaps I will have taken enough courses to make a game. Till then, might as well try to get my image "fix." I'll admit video games are sort of like drugs for me...minus the whole side effects and withdrawal thing. A night spent with the right game really hits the spot, whether it's Blinx the Time Sweeper, Tomb Raider, Prince of Persia, Serious Sam, or whatever. It fills something in your spirit, you know? Makes you feel complete. The game world has mostly whatever I need-all except that one setup, females killing females.

    I'm always surprised more guys don't crave that kind of entertainment, especially with all the nerdy immature ones working in the industry. Or, I should say, the "nice guys" that never have a chance in the dating world. It's the best escape from a world where men have spent history competing with each other for women and wealth, to see the women at war instead. Just for a few hours out of the day, in a 3D game world. I often wonder if I'm just whacko and the only one who feels that way, or if there are others who feel the same way, but they just don't speak up or think about it much.
    "Only the savage regard the endurance of pain as the measure of worth" -Chesire Cat, from ​Alice: Madness Returns

  6. #6
    Modder xellos49698's Avatar
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    "Is there a youtube video for your mod?"

    No, only pictures in the post I linked to you on this topic, I was lazy.) But it does work and RE5 for PC is really cheap now.

    I'm actually play Lollipop Chainsaw right now, so far it's been a lot a fun.

    "Or, I should say, the "nice guys" that never have a chance in the dating world."

    Not true in the slightest, you'll meet someone you care about and lavish attention on her. If she interested, she will respond back and you will know it.

    The 'trick' (which isn't really a trick at all) is just to know when a female is paying attention to you and when they are ignoring you. If they are ignore you, without getting the chance to know you, the most you can expect is friendship. (And it's most like time to turn your attention to someone else.)

    It's that simple. You should not expect the first girl you like to accept you and share the interests, it might be the 10th or even 20th women you talk to that shows any interest at all. That's why they say love hurts, but it is worth it in the end.


    Bad Guy Affirmation: “I am bad; And that’s good. I will never be good; And that’s not bad. There’s no one I’d rather be; Than me.”

  7. #7
    Junior Member ghostlion88's Avatar
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    Quote Originally Posted by xellos49698 View Post
    "Is there a youtube video for your mod?"

    No, only pictures in the post I linked to you on this topic, I was lazy.) But it does work and RE5 for PC is really cheap now.

    I'm actually play Lollipop Chainsaw right now, so far it's been a lot a fun.

    "Or, I should say, the "nice guys" that never have a chance in the dating world."

    Not true in the slightest, you'll meet someone you care about and lavish attention on her. If she interested, she will respond back and you will know it.

    The 'trick' (which isn't really a trick at all) is just to know when a female is paying attention to you and when they are ignoring you. If they are ignore you, without getting the chance to know you, the most you can expect is friendship. (And it's most like time to turn your attention to someone else.)

    It's that simple. You should not expect the first girl you like to accept you and share the interests, it might be the 10th or even 20th women you talk to that shows any interest at all. That's why they say love hurts, but it is worth it in the end.
    Well thanks for the nice encouragement. Apparently I live in a crappy area as far as females "paying attention" goes. According to my friends and family anyway. Probably if I could live somewhere else I would have better luck.

    That was sort of irrelevant though, I was just pointing to the old stereotype of the girlfriendless nerds who play & design video games, because you'd think they would be churning out tons of "catfight" scenarios, whether they're half-naked chicks or women in full armor with guns and swords.

    Did I complain about my lack of love life here? Mybad, shouldn't have done that. Whether or not I have a gf I would want to see more scifi-catfights anyway.

    And speaking of Lollipop Chainsaw, this part of the game does look interesting :3 Lollipop Chainsaw - MARISKA, PSYCH ZOMBIE BOSS - Gameplay Walkthrough - Part 16 [Stage 3 Ending] - YouTube.
    "Only the savage regard the endurance of pain as the measure of worth" -Chesire Cat, from ​Alice: Madness Returns

  8. #8
    Member Vixtress's Avatar
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    Quote Originally Posted by ghostlion88 View Post
    All I want, is to PLAY a game with a female heroine killing female enemies.
    Slightly off topic:
    Have you heart of Deathtrap Dungeon? It is at least one game that pops up when I think of a sexy herione killing other females and female monsters with brutal weapons. Unfortunally there are also males in the game, but I think some levels get quite close to your dream. It is an older game, but still really good. Here are some screens:

    Ian Livingstone's Deathtrap Dungeon Screenshots - MobyGames
    Ian Livingstone's Deathtrap Dungeon Screenshots - MobyGames
    Ian Livingstone's Deathtrap Dungeon Screenshots - MobyGames
    ---
    I can see what you see not, vision milky then eyes rot.
    When you turn they will be gone, whispering their hidden song.
    Then you see what cannot be, shadows move where light should be.
    Out of darkness, out of mind, cast down into the halls of the blind.
    ---

  9. #9
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    Quote Originally Posted by ghostlion88 View Post
    So I tried simply moving enemies around from the SAME level. In the mansion I replaced all the male enemies with females, and again, the game froze at a load screen.
    Remember that the models are composed of several files that are not interchangeable - you either replace all of them or none of them.
    Also, IIRC you might want to look into the .MSN files for each level.
    What I REALLY want to do is make NEW custom enemies for Rayne to fight in-game.
    The documentation on the BR2 3D format was never quite complete (although there was a partial doc at previous GVZ; I might dig that up if you're interested). I believe the closest thing to that was Trent managing to move around the existing model vertices; reshaping a model is possible, but nothing beyond that.
    There seems to be NO information out there on the internet for how to replace enemies in the BR2 games. No information on how to mod the game in general for that matter ;-;
    That's because there wasn't much of a drive towards understanding those model formats and now everyone who worked on that is either dormant or flat out gone. I was focused on level scripting due to significant lack of knowledge about 3D graphics (and consequently model formats).
    There was a way to view the level geometry - IIRC something to do with Turfster's or BloodHammer's tools I think? - but never went far.
    The level scripts are the closest to being understandable. There were several two-way converters from the script files to TXT and back - original by WOC, another (with multiple rewrites; latest version was a command line tool written in C) by myself, and another yet bundled in Turfster's toolset. There is no full documentation, but the scripting language is similar to C and has been derived from the one used in Nocturne - in fact, it's close enough that Nocturne scripting guide can be used as function reference (I compiled a very rudimentary list of functions in BR1 script somewhere, can post that if you want; moving to BR2 script is possible, though I never gave that much attention).
    Then there are the MSN files which are plaintext and serve as databases of objects in each level. You can edit the individual objects in the level as well as change their classes and models.

    I haven't been able to graduate from any college I've been to, I can't handle the pressure. Keep dropping out.
    Don't worry; perhaps you just have to find the right one - or the right motivation.
    I've been introduced to programming mostly through my interest in Bloodrayne script files, started studying Computer Science in 2005... dropped out a month later because I couldn't get my priorities right... then started again four years later with much, much different attitude and drive. A month later I realised programming is - and has always been - my true calling, and since then kept going like a Duracell bunny from hell. Now I'm 6 months away from getting a BA and I definitely intend to follow on to a MA after that.
    Last edited by The Fifth Horseman; 07-30-2012 at 09:38 AM.

  10. #10
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    I can get a mod to work for a while, but after a cutscene the mod is gone, how do I prevent this?

 

 

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